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MOD: Stargate Races - 2010/04/05 - Diplomacy 1.011 release, New ...

Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades which provide further mobility ... Powerful capital ships anchor their fleet and complete their tools for conquest. Latest Release Versions: Entrenchment v1.05. dolynick_SGRaces-e1.03.zip. Galaxy Mod (Standalone, customized Sins Plus version for Entrenchment): ...

[MOD WIP] Star Trek: Sacrifice of Angels 2 UPDATED 6/4/2010 ...

Open your sins mod directory located here: For Windows XP users C:\Documents and Settings\"your user name"\local settings\ Application Data\Ironclad Games\ Sins of a solar empire\Mods-Entrenchment v1.05. For Windows Vista, and Windows 7 users C:\Users\"your ... Dont post about any bugs in the OS version, because we need to focus all of our resources on Entrenchment. Use the OS version at your own risk. Though if it plays like on my machines there shouldnt be any risk. ...

[MOD] Alliance, hidden agenda's. (For "Diplomacy" 1.011) » Forum ...

The mod adds 3 new capital ships to the game that are accessed through diplomatic research, 1 for each race. Each ship has 2 new abilities. The aim of the mod is to just add to Sins a little without taking away the Sins aspects that make it a great ..... I must have used the brush file out of Original instead of Entrenchment. As for the Tech carrier, (it is on mine), showing on the SB weapon button when its pressed, that's a bit puzzling. The brush locations are all good. ...

Battlestar Galactica - Sins of the 13th Tribe v0.96 Released 2/13 ...

A mod for Entrenchment v1.05. By kyogre12 Posted May 7, 2009 8:50:18 PM. This is the official thread for the Sins of the 13th Tribe mod. Please note that it only works for Entrenchment v1.05. This is a total conversion mod, so the TEC, Advent, ..... Or you could have it cost a lot of resources. However, it definitely needs a large cooldown so it isn't spammed. I would also seriously buff the armor and HP of the various battlestars, make them much more expensive, ...

[Mod Utility] Entity Validation Tool now with Content Assitance ...

Mod tools released! After lots of caffiene I believe I have a stable version for this tool. I've tested the EntityValidator against Vanilla, Entrenchment, Diplomacy as well as some significant mods that have been released. .... Besides continuing to enhance the entity validation tool, I plan on adding a custom perspective/edtor geared towards modding sins of a solar empire. This will include an advanced layout including template support (common lines in entity files), ...

[MOD WIP] Sins of the Fallen » Forum Post by ZombiesRus5

[MOD WIP] Sins of the Fallen » Forum Post by ZombiesRus5 » A future mod for Sins of a Solar Empire by Z. ... Will it be avaliable for vanilla sins? Thanks for the interest. No the mod is still in the alpha stage currently. I also only plan to support Diplomacy at the moment. I may include Entrenchment after the mod is more mature. We're looking up the edits for this post... Reply #15. ZombiesRus5. Member No.3496922; Karma+65. August 20, 2010 4:52:39 PM ...

Galaxy Forge: change number of mineable asteroids? » Forum Post by ...

c:\users\\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge. Note that Galaxy isn't spelled with an "e". Appdata is a hidden folder; you'll need to reveal them from control panel->folder options. ... galaxyforge 3 is for sins 1.15+/entrenchment 1.00+/diplomacy 1.00+ NOT sins 1.05. for maps for sins 1.05 you NEED galaxyforge 1.05. there have been FOUR versions of galaxyforge (1.01 for sins 1.01-1.04(mapversion 0))(1.05 for sins 1.05-1.09(mapversion ...

Sins of a Solar Empire: Entrenchment Tips & Tricks » Forum Post by ...

Today Sins of a Solar Empire: Entrenchment BETA 1 goes up and this article will give you a quick run through of some of the features and what we're hoping to get out of it. image. First thing to be aware of: Installing ..... Also, you should have a upper cap limit on the amount of mines that you can place and there should be a resource cost to place mines. I literally placed about 100 mines all over one grav well in about 5 minutes time. There was no way an enemy ship was ...

Sins of a Solar Empire – Trainer 1.01

Saturday, March 22nd, 2008

Get Mega Credits, Metal, Crystals, Hull, Shields, Antimatter; Drain Hull, Shields, Antimatter; Mega Logistics Slots, Tactical Slots; Instant Develop Planet, Instant Research.

Sins of a Solar Empire Diplomacy Trainer

Tuesday, February 9th, 2010

Options Working In Promo
Numpad 3: Crystals – 1000000 Crystals
Numpad – : Mega Tactical Slots – 1000 slots available for planet

Sins of a Solar Empire – Mega Trainer 1.05

Wednesday, July 2nd, 2008

Read the included readme file with Notepad for important instructions on using the trainer.
Unlimited Ships (Capital/Fleet Supply), Get Mega Credits, Metal, Crystals, Hull, Shields, Antimatter; Drain Hull, Shields, Antimatter; Mega Logistics Slots, Tactical Slots; Instant Develop Planet, Instant Research.

GTA San Andreas Hot Coffee Mod 2.1

Saturday, October 4th, 2008

With this mod you will be able to unlock the uncensored interactive sex-games with your girlfriends in San Andreas. Rockstar build all this stuff in the game, but decided to disable it in their final release for unknown reasons. And now this mod enables these sex-games again, so now you can enjoy the full experience.

Call of Duty 2 MOD Tools

Wednesday, February 13th, 2008

Recently, Activision and Infinity Ward announced plans to release MOD tools to the Call of Duty 2 community — we’re happy to report that they’re here! The industrial strength MOD tools feature Radiant, as well as Maya plug-ins that will enable fans to create new single player missions and multiplayer maps.

S.T.A.L.K.E.R.: Clear Sky – Trader Mod

Sunday, September 28th, 2008

With this mod you can buy all weapons, armor and artifacts at the first trader in the game. (CLEAR SKY Base in the swamps). Tested with v1.5.04 downwards.

Diablo II Lord of Destruction 1.1 : Median 2008 (mod)

Wednesday, January 2nd, 2008

Median 2008 is a mod for Diablo II Lord of Destruction 1.1 or 1.11. It replaces the skill trees with 210 all-new skills; improves monster AI and behaviour; adds 18+1 new difficult uberquests for high level characters; replaces the item system, stats, runes, gems, uniques, sets, and runewords; and adds 3 attribute challenges which reward [...]

Lord of the Rings: Battle for Middle Earth 2 Clord’s Faction – Mod v1.15

Tuesday, January 15th, 2008

Factions rebalanced to be much more different and more movie like.
MotW: Well armored forces.
Elves: Quality over quantity. Expensive side.
Dwarfs: Mostly slow units but strong and expensive. However not so expensive like Elves.
Mordor: Massing and overrun he’s enemy with numbers. Good but expensive monsters. Mumakil is “Mammoth Tank”.
Isengard: Somewhere middle. Useful units but they [...]

7 Sins +6 Trainer

Monday, July 26th, 2010

Trainer Features:
No Evil-Keeps your evil at its current level. So it would be wise to get your evil down to 0 before enabling this option.
No Sex/Fear/Anger Bar- Keeps the appropriate bar at 0.
Full Relationship- Sets everyones relationship level you come in contact with to full.
Gimmie Money- Gives you loads of cash.

Lord of the Rings: Battle for Middle Earth 2 Clord’s Faction – Mod v1.15

Tuesday, January 15th, 2008

Factions rebalanced to be much more different and more movie like.
MotW: Well armored forces.
Elves: Quality over quantity. Expensive side.
Dwarfs: Mostly slow units but strong and expensive. However not so expensive like Elves.